
CBWGaming.com presents the Ultimate TF2 Guide. We've been playing the stink out of the game since the beta was released a few weeks ago and have had lots of opportunity to put it through it's paces on our
3 TF2 servers.
Classes - TF2 has built upon the class system introduced in the original Team Fortress Classic. The classes are a great example of "rock - paper - scissors" in that each class has it's strengths and weaknesses that can be exploited by other classes. For example, the Heavy Weapons Guy is verystrong and has a powerful weapon, however he is slow and can be easy pickings for a sniper or spy. The best teams will be well balanced between classes to achieve the objectives of the map and gametype. There are 9 classes that can be played....
ScoutHealth: 125
Weapons: Shotgun, Pistol, Baseball bat
Strengths: Fastest moving player in the game... by far. This is the
perfect class for running intelligence back for the score or to run ahead
of your team to start capturing control points. His speed makes him a hard
target to hit (snipers) and he can often run right around enemy players
before they get a shot off. The scout can double jump which can allow him
to clear large gaps and change direction in mid air.
Weakness: Low health and lack of a big time weapon is his weakness.
Tips: Don't hang around for a fight... keep moving. If you need to duke it out, use your speed to your advantage - a circle strafe is your friend against anyone who is packing more firepower than you are... which is just about everyone!
Every map has a couple of spots where your double jump can be used effectively. A key one is the middle bridge on 2Fort. Head out to the battlements and double jump onto the center bridge roof and then again onto the enemy battlements. With any luck you can slip right into the ramp doorway and be on your way to grab the enemy intelligence.
Read the complete guide here... .