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 Post subject: OnLive Beta
PostPosted: Thu Sep 03, 2009 8:13 am 
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Shacknews is reporting
The beta for OnLive's cloud-based streaming game service is now being opened to public testers, the company announced today. OnLive aims to use a cloud of computers to render PC games off-site, streaming them to users' monitors at 60 frames per second in 720p resolution with negligible input lag.
The service was developed in secret over a span of seven years, and was recently unveiled at this year's Game Developers Conference in March.

If you're still skeptical that a $200 netbook can stream Crysis in 720p over a cable connection, sign up for the beta, give it a shot, and let us know what you find.

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 Post subject: Re: OnLive Beta
PostPosted: Thu Sep 03, 2009 9:32 am 
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Hopefully I get chosen for this. I'd love to play around with the tech as it seems like SaaS (software as a service) is the direction that console companies and ISP's are headed towards. The only draw back is the lack of 1080p, but I'd imagine that would require a powerful (10+ mbps) connection which most home users do not have. I'm also very curious as to how much bandwidth is eaten up by On Live. The average gamer probably clocks in somewhere around 10-15hrs playing games per week. Many ISP's now have a monthly bandwidth cap which could become an issue especially if the user is streaming movies, downloading files or frequently browsing the internet. It all starts to add up quick, so it will be interesting to see how On Live plans to deal with that.

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